I hope the fact that they still get comments after almost 8 years on this game gives the author pride that something they made in a rush for a game jam could continue to garner attention after all this time from people who see potential.
That was...meaningless. No idea what the point is, honestly, especially when the instructions barely tell you anything. I KNOW what the goal is, but it didn't happen (in any apparent manner) within the time my limited patience could muster to play with it.
One thing I don't think anyone noticed (or didn't comment): from the third day of pregnancy, if you leave any monster girl standing on the action selection screen for a few seconds without choosing anything, you can see the baby kicking her belly. I liked this detail in the game
A shame it was abandoned, it deserved more attention to detail, apart from adding a save game option
Hey do you think you could add a save game feature, and maybe add a system so that you could build houses and/or pens for these girls? Also, good game, please bring it up.
I just wanted to say that I'm enjoying this game, and that I appreciate all the effort that you put into making it. I hope life is treating you well, that you are doing well, and that you keep doing what you enjoy.
If you can, any chance you could re-release the game with the possibility of being able to make character designs / customize characters with the already usable sprites. Might add a little bit of bazaze to the game while it's still in development
hey i was looking through the files and saw the "oppai 2" sprite part thing, is there a way to actually breed to get those or are they currently unavailable?
Are you interested in getting help on this? I don't know if you plan to continue working on it, but it's a great idea and concept and I'd like to help if I can
If/when I get back to it that might be nice. As for now I've had some other projects pop up on top of full time work that has put this in a dusty corner. There doesn't seem to be other games like it for the most part, which still gives me some motivation to come back and work on this, sometime. Still, I appreciate the continued insterest and hope to get back to this.
Dude i would invest $$ in this project if you wanted to take it the breeding/farming route. Would you need a team to complete this game and or need investment?
I know you haven't touched this in ages, but I think adding a feature to name each of the monster girls would go a long way to keeping track of them all. Maybe have their names only pop up to on a mouseover to save space.
Thats a good question. I've worked on it on and off since release but it's still in the "fleshing out basic mechanics" phase and not in a good spot to release an update. At the very least I do want it to be a playable game at some point and not just a mechanic demo. So I guess the answer is yes (hopefully).
So is it "Stand Around and do nothing" simulator? Because I can't do anything. I interact with a girl and the screen pops out and it's impossible do do anything other than go back
Also, I understand the game in its current state is more like a prototype, but would be nice to distinguish more easily which monsters are which without going into the stats screen of each one. Another nice feature would be lineage graphs.
Some more nitpicks: controls in the breeding screen are inverted (F to interact, E to go back); on some days I can walk on tiles with monsters on them and can't interact with them, not sure what triggers it, going to the next day fixes it.
Internally it uses a bit array for genes, using crossover for variance. I thought it would be fun to try out genetic algorithm techniques, and it has been, but difficult to balance.
As for distinguishing, at the very least I'll probably use at least hair color/skin color. Ideally some sort of list view as well.
Maximizing the window size breaks the breed and copy buttons. That the buttons give no feedback even when you do click them made me think the whole thing was broken until I realized the real problem.
Also, like the first post says, you do good pixel monster ladies.
The minigame is the only gameplay implemented. Had development gone on longer there would probably of been a light combat system, and more monstergirls too!
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don't maximize screen
I hope the fact that they still get comments after almost 8 years on this game gives the author pride that something they made in a rush for a game jam could continue to garner attention after all this time from people who see potential.
how do you actualy bread and copy when i click or preees a button it dose not do it
That was...meaningless. No idea what the point is, honestly, especially when the instructions barely tell you anything. I KNOW what the goal is, but it didn't happen (in any apparent manner) within the time my limited patience could muster to play with it.
Good game to pass the time.
The Breeding challenge is a bit difficult.
One thing I don't think anyone noticed (or didn't comment): from the third day of pregnancy, if you leave any monster girl standing on the action selection screen for a few seconds without choosing anything, you can see the baby kicking her belly. I liked this detail in the game
A shame it was abandoned, it deserved more attention to detail, apart from adding a save game option
bruh are people really posting requests for a game that hasn't been updated since 2016? XD
they don't know the mechanism so...
Hey do you think you could add a save game feature, and maybe add a system so that you could build houses and/or pens for these girls?
Also, good game, please bring it up.
wth does breed do?
Oh sweet summer child!
LOL
how do you make them breed?
Edit: dont maximize screen. it breaks the buttons.
Thank you so much! I was just about to ask! Guess I'll go replying to the other comments asking the same thing lol
I know I played this in the past, but I can't seem to do anything once the breeding/copying menu comes up. Can't select or do anything but exit.
Hey I know I'm 2 years late, but maximizing the game breaks the buttons, it'll work if you keep it in the tiny window it seems
its too hard
how do I interact whit them I press E and the menu poops up butt then I can not do anything.
Hey I know I'm 2 years late, but maximizing the game breaks the buttons, it'll work if you keep it in the tiny window it seems
how do i get oppai 2, i know its rare but how.
i'm confused is it really just a room with three cow girls and a quick time mini-game?
I just wanted to say that I'm enjoying this game, and that I appreciate all the effort that you put into making it. I hope life is treating you well, that you are doing well, and that you keep doing what you enjoy.
Doesn't look like Copy has been implemented yet
will this ever get touched again? probably not
every button besides accept or w/e allows you to breed works
talk about frustrating -3-
If you can, any chance you could re-release the game with the possibility of being able to make character designs / customize characters with the already usable sprites. Might add a little bit of bazaze to the game while it's still in development
Something screwy, thought this a game, but all I get is files,
hey i was looking through the files and saw the "oppai 2" sprite part thing, is there a way to actually breed to get those or are they currently unavailable?
Oppai 2 should be obtainable, but fairly rare.
Are you interested in getting help on this? I don't know if you plan to continue working on it, but it's a great idea and concept and I'd like to help if I can
If/when I get back to it that might be nice. As for now I've had some other projects pop up on top of full time work that has put this in a dusty corner. There doesn't seem to be other games like it for the most part, which still gives me some motivation to come back and work on this, sometime. Still, I appreciate the continued insterest and hope to get back to this.
Alright, I'm sure me and plenty others would love to see it if this is continued. I'd like to help if I can
Dude i would invest $$ in this project if you wanted to take it the breeding/farming route. Would you need a team to complete this game and or need investment?
I know you haven't touched this in ages, but I think adding a feature to name each of the monster girls would go a long way to keeping track of them all. Maybe have their names only pop up to on a mouseover to save space.
It has been a long while, still have eyes on it. Anyways, names will definitely be a feature to have. Will probably be asked to assign when born.
Will you return to this and add more? Or put up the source somewhere?
Thats a good question. I've worked on it on and off since release but it's still in the "fleshing out basic mechanics" phase and not in a good spot to release an update. At the very least I do want it to be a playable game at some point and not just a mechanic demo. So I guess the answer is yes (hopefully).
pls more girls and more minigames, its best monster-pixel-girls simulator
Linux ?
Yeah, I can give a port a shot.
thank you, thank you, thank you very much
So is it "Stand Around and do nothing" simulator? Because I can't do anything. I interact with a girl and the screen pops out and it's impossible do do anything other than go back
Afterwards you can click the menu buttons. I'll probably make it also have keyboard controls at sometime.
How does breeding work internally?
Also, I understand the game in its current state is more like a prototype, but would be nice to distinguish more easily which monsters are which without going into the stats screen of each one. Another nice feature would be lineage graphs.
Some more nitpicks: controls in the breeding screen are inverted (F to interact, E to go back); on some days I can walk on tiles with monsters on them and can't interact with them, not sure what triggers it, going to the next day fixes it.
Internally it uses a bit array for genes, using crossover for variance. I thought it would be fun to try out genetic algorithm techniques, and it has been, but difficult to balance.
As for distinguishing, at the very least I'll probably use at least hair color/skin color. Ideally some sort of list view as well.
Bretty good game. Are you going to finish it?
I'm not sure what level of scope it will have, but I would definately like to work more on it.
Maximizing the window size breaks the breed and copy buttons. That the buttons give no feedback even when you do click them made me think the whole thing was broken until I realized the real problem.
Also, like the first post says, you do good pixel monster ladies.
The minigame is the only gameplay implemented. Had development gone on longer there would probably of been a light combat system, and more monstergirls too!